Differences between velocity and position contact constraint

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ngbinh
Posts: 117
Joined: Fri Aug 12, 2005 3:47 pm
Location: Newyork, USA

Post by ngbinh »

AntonioMartini wrote:
ngbinh wrote: 0. Initial consition should be valid
1. Integrate ahead
2. Find interpenetrate features
3. Reset to t0 and add those features as potential contact
i had put it in the other form as if we integrate ahead at high speed we could completely skip objects(tunneling). So it seemed safer to start with a higher set of potential contacts and then remove the unuseful ones.

cheers,
Antonio
Yes. You're right. I haven't tried those approaches yet but it maybe useful.
Thanks