Hello!
I'm currently trying to use Blender to create some simple scenes with physic behaviors. Until here everything is OK, but the problem is that I have to use collada to save the scene and I'm running into problems with the import!
In fact, I have created a very simple scene with a rigid body which fells down when playing. Until here everything is normal, then I export it with the provided collada 1.4 exporter. Then, when I import the scene again, nothing is dynamic any more and the physic properties are vanished! By the way it also lose the material and the light (maybe more... ). What I see is just that the geometries remain.
I have checked the dae files and the export seem to work correctly ( it includes the constraints, and the indications about whether or not a model is a rigid body).
I got pretty the same result with the version 1.3 exporter but with this one the materials and light were kept... But still no physics.
Then I tried other collada import/export scripts, but no one were able to import any physic back.
i also tried the jenga example from illusoft but it doesn't work either.
So... do someone succeed to export and import any scene with Bullet's physic behaviors through collada ? Is there any trick to do that ? I'm I doing wrong in building my scene ?
Thank you for your help!!!
renaud.
Blender : Problem to import collada files with physic
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