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homebrew: Armadillo Run, MarbleBlast, SturmbahnFahrer

Posted: Wed May 24, 2006 4:23 am
by Erwin Coumans
Armadillo Run is a lot of fun:
http://www.gamedev.net/community/forums ... _id=382027


Another fun physics game is MarbleBlast Ultra (Arcade/XBox 360):
http://www.garagegames.com


And this Bram Stolk's http://www.continuousphysics.com/ftp/pu ... -win32.zip
(or http://www.sturmbahnfahrer.com/ for non-windows platforms)

Physics Based Games:
http://www.fun-motion.com/

Posted: Fri Jun 16, 2006 4:26 pm
by Impossible
I tried this out a few days ago and its tons of fun. The physics and the interface are both great. Any ideas on what kind of physics engine Armadillo Run is using?

It doesn't seem like they're using any licensed or open source library, I wonder if it runs on a full rigid body dynamics engine with constraint solvers\stacking, etc. or if its something more simple, like a Jakobsen style verlet engine. I know Chronic Logic used a similar system for their games, so I'm assuming its the latter.

Posted: Wed Jun 21, 2006 1:18 pm
by Antonio Martini

W.A.R.T Armadillo Run Contest

Posted: Sun Dec 03, 2006 12:12 pm
by Wiplash
Are you an Armadillo Run fan .. if so check out my armadillo run competition.

W.A.R.T Contest #2
More action .. More explosions and even more excitement.

http://www.twosugarsonline.com/wart/

Closing Date - 7th January 2006