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Demo using [Irrlicht] and [Bullet]
Posted: Tue Mar 31, 2009 2:25 pm
by OSasuke
Hello every rigid bodies.
This is my application.
You need a good version of OpenGL. ( 1.2 or more ).
http://micodec.multi-heberg.net/download/demo.rar.
What ca you say about it ?
thanks.
Re: Demo using [Irrlicht] and [Bullet]
Posted: Tue Mar 31, 2009 5:03 pm
by Sorlaize
Nice, I think the wheel rotation should be smoothed, also the car should be able to provide more force/power to move.
When you reset the demo the car should flip back up, some games stop the car from being able to flip over. If I hold enter, the camera goes off somewhere else and can't see the car.
Re: Demo using [Irrlicht] and [Bullet]
Posted: Wed Apr 01, 2009 10:56 am
by OSasuke
Yes I'll see, what can I do.
screen shoot :
Modified version :
http://www.megaupload.com/?d=8DQAGFHO
Re: Demo using [Irrlicht] and [Bullet]
Posted: Wed Apr 22, 2009 5:49 pm
by coldev
OSasuke
hello , you can share the source code(irrlicht raycast car)
is for our game , but we are newbies in bullet,
for this topic... only raycast code, please
thanks...
Re: Demo using [Irrlicht] and [Bullet]
Posted: Sat Nov 07, 2009 9:10 pm
by shybovycha
Sorry, anc can you post source code of creating terrain from within Irrlicht?