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Blender 2.44 on PS3 Linux using Bullet SDK

Posted: Thu Jul 10, 2008 10:03 pm
by RenderOnCell
Ok this is my first post, hopefully somebody can help me. Basically, I have YDL 6 running n my PS3, and because of the lack of hardware accelleration, I am using the static vesion of Blender 2.44, so it actually works. However the new bullet sdk that just released has multicore accelleration for cell spus, and i was wondering if this can make my version of blender any better in performance and if so how do i link the two?

If it was any easier, what would be the best setup for me with blender - bullet sdk - ibm cell sdk 3 and ydl 6. can this setup work is actually what I am asking.

:D