The free Havok PC version is released today, and it includes tools for Max, Maya and XSI.
http://tryhavok.intel.com/
http://softwarecommunity.intel.com/isn/ ... Forum.aspx
It could provide a proper toolchain for other physics engines, including Bullet. A simple method would be using a Havok HKX loader and convert all Rigid Bodies, Collision Shapes and Constraints from a Havok World to a Bullet Dynamics World, and use the BulletColladaConverter to export to COLLADA .dae.
Someone interested to check out a path to COLLADA?
Erwin
Free Havok Maya/Max/XSI tools for other physics engines?
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
-
- Posts: 2
- Joined: Wed Jun 04, 2008 9:34 am
Re: Free Havok Maya/Max/XSI tools for other physics engines?
Hi Erwin,
I've been investigating the Havok content tools and so far they look great and easy to extend. Unfortunately I can't commit time to help develop a .hkx to .dae filter, but we would definitely use it if it were available.
Chris
I've been investigating the Havok content tools and so far they look great and easy to extend. Unfortunately I can't commit time to help develop a .hkx to .dae filter, but we would definitely use it if it were available.
Chris
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Free Havok Maya/Max/XSI tools for other physics engines?
http://www.bulletphysics.com/Bullet/php ... 218&p=8659
Can you try out this very early attempt, and see if it works for you?
If so, let us know what features/constraints/collision shapes you need most.
Thanks,
Erwin
Can you try out this very early attempt, and see if it works for you?
If so, let us know what features/constraints/collision shapes you need most.
Thanks,
Erwin