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Binary file

Posted: Thu Apr 03, 2008 1:19 pm
by sebastiend
As anyone worked on an open-source binary file format, which could be generated by a program from a COLLADA file, and asking what physics engine you want to export for?
If not, this would be a nice features for game programming.
Could someone tell me if that kind of thing is reduced to the choosen physics engine compiled code instructions? Maybe physics engines' Collada importers can be really helpful.
Do you also think that it is a real need? As read on the Collada's website, it is an exchange file format based on XML. Binary format will increase performances than using Collada directly, won't it?