Hi all,
I am new to Bullet physics, so nice to meet you all.
I am currently intergrating this into an engine of mine, I was looking at the helloworld demo, and was able to reproduce it perfectly. However, I cant seem to get angles out of it. Maybe i got confused since getting position was easy and was thinking angles would be the same. (GetangleX LOL).
I was wondering how would one get angles? Or Euler angle so to speak with pitch,yaw,roll etc.
Thank you for your time.
Just starting out
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Re: Just starting out
Bullet uses 3x3 matrices or quaternions to represent orientation. The are plenty of different Euler angle representations, dependent on the order (X-Y-Z, Z-Y-Z is not the same). Best to figure out how to convert a 3x3 matrix/quaternion to your specific Euler representation.nikoasumi wrote: I was wondering how would one get angles? Or Euler angle so to speak with pitch,yaw,roll etc.
Erwin