armature integration
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- Posts: 6
- Joined: Sat Dec 17, 2005 2:51 am
- Location: Berkeley, CA
armature integration
are there any plans for integration with blender's armature system?
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- Site Admin
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- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Using the Blender armatures UI is an interesting idea. At the moment armatures are just using IK, isn't it? We could add bullet physics contraints (like point to point) to keep the armature together, to allow for ragdolls. Is that what you meant?
At the moment the armatures have been redone inside Blender, and the game engine code needs to be updated. I haven't had the spare time to make this change yet.
Thanks,
Erwin
At the moment the armatures have been redone inside Blender, and the game engine code needs to be updated. I haven't had the spare time to make this change yet.
Thanks,
Erwin
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- Posts: 6
- Joined: Sat Dec 17, 2005 2:51 am
- Location: Berkeley, CA
Yes, that's what I had in mind. On top of ragdoll type simulation it might be interesting to ``blend'' physics based motion with predefined action sequences (with some adjustable weight factor) or even precalculate effective forces based on a given action and then play back the resulting force sequence in the game engine.
best,
Jonathan
best,
Jonathan