SuperTuxKart
Posted: Wed Dec 12, 2007 1:49 pm
Hi all,
I am one of the admins of the game "SuperTuxKart", a fun, non-serious racing game (think of Mario Kart, though I hope that some of the features I want to add make this game different). We have recently switched to using bullet physics. And while not all 'pre-bullet' features of SuperTuxKart are fully implemented yet (e.g. no wheelies atm), the game is already playable with the new physics: But please be aware that this is a first alpha announcement, so it's not yet a completely polished release. More details on:
http://supertuxkart.sourceforge.net/ or http://sourceforge.net/projects/supertuxkart/ for the development pages. You have to check out the latest SVN version to get bullet support - automake and Visual Studio project files are included. It should work with Linux, Windows, and Macs - but we don't have binary packages atm.
I'll update this thread as we keep improving the implementation - we hope to do our first 'bullet release' (the 0.4 release of SuperTuxkart) at around the end of the first quarter next year. A big "Thank You" to Erwin for his support and for the bullet library! Without his answers to my questions (and bullet in general) we wouldn't be were we are right now!
Any feedback, suggestions, bug reports are welcome!
Cheers,
Joerg
I am one of the admins of the game "SuperTuxKart", a fun, non-serious racing game (think of Mario Kart, though I hope that some of the features I want to add make this game different). We have recently switched to using bullet physics. And while not all 'pre-bullet' features of SuperTuxKart are fully implemented yet (e.g. no wheelies atm), the game is already playable with the new physics: But please be aware that this is a first alpha announcement, so it's not yet a completely polished release. More details on:
http://supertuxkart.sourceforge.net/ or http://sourceforge.net/projects/supertuxkart/ for the development pages. You have to check out the latest SVN version to get bullet support - automake and Visual Studio project files are included. It should work with Linux, Windows, and Macs - but we don't have binary packages atm.
I'll update this thread as we keep improving the implementation - we hope to do our first 'bullet release' (the 0.4 release of SuperTuxkart) at around the end of the first quarter next year. A big "Thank You" to Erwin for his support and for the bullet library! Without his answers to my questions (and bullet in general) we wouldn't be were we are right now!
Any feedback, suggestions, bug reports are welcome!
Cheers,
Joerg