First of all, the bullet physics model is incredibly realistic. Very good work.
Request: I agree with PILDANOVAK: for same kind of games is very important to disable the "rigid body" attribute. For example if you are managing a character in an action game you don't want the guy falling down after a collision with a wall.
Question: I was testing your build with simple models (a plane, a cube and an actuator), and in order to make a comparison I switched between SUMO and BULLET. I noticed that if the sumo model is used, dynamic objects vibrate with no explanation: just put a cube (dynamic) on top of a plane and let it fall. (the same blend file with the binary distributed in blender-org doesn't vibrate that way).
On the other hand, I compiled Blender 2.37a on my computer with MS Visual Studio 6, and I noticed the same effect.
Are you using VS6 too ? Any hint of what is the reason of the vibration?
Thanks
SL
Request & question
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Re: Request & question
A solution for characters and vehicles will be added later, first getting the basics there. Also collision sensor and other parts needs to be hooked up.slorenzo wrote: Request: disable rigidbody [...]
My focus in on Bullet Physics, I don't know about Sumo internals . Probably Sumo will be removed once Bullet has covered most cases in one of future releases. I'm using both visual studio 8 (2005 beta2).slorenzo wrote: Question: Are you using VS6 too ? Any hint of what is the reason of the vibration in sumo?
Erwin