GImpact-GImpact bodies not colliding [resolved]
Posted: Thu May 04, 2017 3:39 pm
Hello everyone,
Still a beginner in Bullet. I need to check if different parts of a UR5 robot collide on each other, giving its different joints positions.
I first loaded the STL files of the different joints of the robot, and created GImpact shapes from it.
I use a demo called "FeedbackCollision" for having a classic collision detection.
It works well when I drop a GImpact body (for example, joint No. 1) on a BoxShape (called the floor), I can even say which triangles of the joint collided with the floor.
But two GImpact bodies just act like ghosts to each other.
I read internet pages during two days, didn't find solution. Can someone help me ?
Thanks a lot !
Still a beginner in Bullet. I need to check if different parts of a UR5 robot collide on each other, giving its different joints positions.
I first loaded the STL files of the different joints of the robot, and created GImpact shapes from it.
I use a demo called "FeedbackCollision" for having a classic collision detection.
It works well when I drop a GImpact body (for example, joint No. 1) on a BoxShape (called the floor), I can even say which triangles of the joint collided with the floor.
But two GImpact bodies just act like ghosts to each other.
I read internet pages during two days, didn't find solution. Can someone help me ?
Thanks a lot !