Collision Resolution Skipping
Posted: Fri Mar 31, 2017 7:45 pm
Hey guys,
Currently I am trying to skip collision resolution for certain groups of objects so that groups can send collision event but do not push each other out.
Right now I can get objects to ghost objects using btRigidBody_->setCollisionFlags(btRigidBody_->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
I also have collision groups using bit mask but those totally ignore collision resolution and detection. I still want the detection part.
Any advice or can anyone lead me in the right direction?
Thanks,
Kevin
Currently I am trying to skip collision resolution for certain groups of objects so that groups can send collision event but do not push each other out.
Right now I can get objects to ghost objects using btRigidBody_->setCollisionFlags(btRigidBody_->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
I also have collision groups using bit mask but those totally ignore collision resolution and detection. I still want the detection part.
Any advice or can anyone lead me in the right direction?
Thanks,
Kevin