[SOLVED] Performance problems with version 2.85 and newer
Posted: Sat Mar 25, 2017 9:54 pm
Up until recently I've been using bullet 2.82. I wanted to try out the new VR-features, so I decided to upgrade to the latest version (2.86), however after the update I've noticed a massive drop in performance for the physics simulation in my engine (To a point where it's unplayable).
I did some testing with different versions of bullet, and noticed that version 2.85 is the one where the performance starts to take a hit and version 2.83 is the last stable one.
There's nothing special about my physics scene, just a few convex objects, a triangle mesh and a single dynamic object (A character controller), so there's absolutely no reason why the performance should be this bad. I've tried narrowing it down to a few objects, but it seems to occur somewhat randomly (Sometimes the performance is okay).
I can't post any code, since bullet is tightly integrated into the engine and I'm not even sure where to look.
Have there been any major changes between version 2.83 and 2.85 that could explain this phenomenon? Has anyone else had any issues like this?
What could I try to narrow the problem down?
I did some testing with different versions of bullet, and noticed that version 2.85 is the one where the performance starts to take a hit and version 2.83 is the last stable one.
There's nothing special about my physics scene, just a few convex objects, a triangle mesh and a single dynamic object (A character controller), so there's absolutely no reason why the performance should be this bad. I've tried narrowing it down to a few objects, but it seems to occur somewhat randomly (Sometimes the performance is okay).
I can't post any code, since bullet is tightly integrated into the engine and I'm not even sure where to look.
Have there been any major changes between version 2.83 and 2.85 that could explain this phenomenon? Has anyone else had any issues like this?
What could I try to narrow the problem down?