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How to make "graphical" bullet

Posted: Wed Mar 01, 2017 8:33 am
by aserrin55
Well, I'm doing my app in Bullet but i want to visualize the world instead of the console...
I have been reading lots of topics but there is no tutorial about how to do this.

Which methods are the easiest? I don't have so much idea of 3D rendering.

Thanks a lot.

Re: How to make "graphical" bullet

Posted: Thu Mar 02, 2017 9:34 pm
by benelot
Hello,

Bullet does not know anything about visualizing, so therefore you need a graphics engine to do this for you. Just choose one that you find most appropriate for your application and learn how it is used. Nice engines at hand are Ogre3D, Irrlicht or Panda3D. Just check what matches your ideas most. Visualizing usually is nothing more than mapping the position and orientation of a physics object to a graphical object. This usually is all you have to do as long are you are not working with softbodies.