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Need to obtain colliding/intersecting polygons?

Posted: Mon Feb 06, 2017 9:25 am
by mrbob
I'm relatively new to Bullet and was wondering if there is any out of the box approach to being able to obtain just the colliding polygons of objects?
I wish to render these polygons to highlight the colliding surfaces.

I'm currently using GImpactMeshShape as my collision shape.