Need to obtain colliding/intersecting polygons?
Posted: Mon Feb 06, 2017 9:25 am
I'm relatively new to Bullet and was wondering if there is any out of the box approach to being able to obtain just the colliding polygons of objects?
I wish to render these polygons to highlight the colliding surfaces.
I'm currently using GImpactMeshShape as my collision shape.
I wish to render these polygons to highlight the colliding surfaces.
I'm currently using GImpactMeshShape as my collision shape.