Make gravity force opposite normal
Posted: Sat Jan 21, 2017 7:02 pm
Hello there. I'm new to Bullet and my goal isn't that standart, that's why i'm here.
Guys, i'm planning to make a game like Spore with generated planet. So there's a question: how do i make gravity force point opposite the direction of the normal in current objects collision?
Thanks for your patience.
Guys, i'm planning to make a game like Spore with generated planet. So there's a question: how do i make gravity force point opposite the direction of the normal in current objects collision?
Thanks for your patience.