Page 1 of 1

Suggestions for colliders passing between vertices?

Posted: Tue Dec 27, 2016 11:11 am
by sebjf
I am looking to handle the case where narrow colliders will pass between vertices of a low enough resolution mesh in a position based dynamics simulation system.

So far the only technique that seems to address this is Fuhrmann et al.'s edge-center technique that was designed to handle trapped vertices.

Can anyone recommend a paper/article/approach which could help solve this?

Sj