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Parachute simulation

Posted: Sat Dec 17, 2016 5:29 am
by peymankop
Hi,i search entire forum and didn't found anything like this being asked.
i want to simulate parachute with bullet physics,i looked at samples from soft body and i find out that closest sample to parachute is sample 'Aero'. but i asked this question here to get help from anyone who ever tried to implement something like or at least close to this so that they would help me find the best solution.
is there any special configuration for soft body to simulate parachute?
thanks.

Re: Parachute simulation

Posted: Sat Dec 17, 2016 12:28 pm
by benelot
Do you need a real parachute simulation or just something that looks like a parachute? I once created a parachute for a game just by making the parachute model fall to the ground slowly and make it tilt in an arbitrary direction in a sinusoidal motion. Looks pretty good if you just want to drop boxes with parachutes. If you really what to go the other way, try to attach the sheet in aero to the four corners of a box or attach ropes and then attach those to the corners. You can take the ropes from other samples. There is no special configuration unfortunately. I am very interested if that works.

Re: Parachute simulation

Posted: Sat Dec 17, 2016 12:44 pm
by peymankop
benelot wrote:Do you need a real parachute simulation or just something that looks like a parachute? I once created a parachute for a game just by making the parachute model fall to the ground slowly and make it tilt in an arbitrary direction in a sinusoidal motion. Looks pretty good if you just want to drop boxes with parachutes. If you really what to go the other way, try to attach the sheet in aero to the four corners of a box or attach ropes and then attach those to the corners. You can take the ropes from other samples. There is no special configuration unfortunately. I am very interested if that works.
i want something not the closest one feels like a parachute like something in GTAV or Just Cause 3.
thats a good idea to attach rops but i wonder if bullet acts really like that?

Re: Parachute simulation

Posted: Thu Dec 22, 2016 9:49 pm
by benelot
Acts like what? I am not sure how it will react, it has never been done. But I am pretty sure that both games do not use a real aerodynamics model. And if they do, that is not what bullet can do for you.

Re: Parachute simulation

Posted: Fri Jan 13, 2017 12:07 pm
by brighteningeyes
hello,
beside bullet, GTA V uses a proprietary library called euphoria
euphoria makes dynamic motions as far as i know