"push" through BvhTriangleMesh
Posted: Sun Nov 27, 2016 10:38 am
Hi, for example lets get collision of 3 objects: bvhTriangleMesh surface, 2 spheres (one, closest to surface, with 1 mass under another with 1000 mass). After hitting surface sphere with low mass will be pushed through it. Any advice? (i have to use relatively big mass and "flat" surfaces (model conversion))