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"push" through BvhTriangleMesh

Posted: Sun Nov 27, 2016 10:38 am
by m1d1
Hi, for example lets get collision of 3 objects: bvhTriangleMesh surface, 2 spheres (one, closest to surface, with 1 mass under another with 1000 mass). After hitting surface sphere with low mass will be pushed through it. Any advice? (i have to use relatively big mass and "flat" surfaces (model conversion))

Re: "push" through BvhTriangleMesh

Posted: Sat Dec 10, 2016 10:47 pm
by benelot
Reduce the weight ratio would be my first advice. These sometimes mess up simulations. Other than that, you can maybe reduce your simulation step so that the object do not tunnel through each other.