Ballistic for Android
Posted: Wed Nov 23, 2016 2:22 pm
Hi,
I have created an Android game named Ballistic, available for free on the Play Store: [Ballistic on Google Play]
It is a 3D marble game, where you have to get your marble to the finish line, solve a maze, and collect items.
Some levels have moving platforms, and hidden items!
I wrote the game and rendering engine first in Java, and then ported it to C++/NDK.
I believe the JNI bridges from my engine into Bullet and into OpenGL were causing significant performance penalties.
Porting to use the Android NDK definitely sped things up a bunch!
I also modified the blender wavefront exporter to allow me to load models straight into my game engine. Specifically, OBJ did not let you set a parent object, and animations were a series of meshes (I seem to recall, anyway).
The game is currently free, has no IAP, no ads, and requires no special permissions.
I will be releasing a new version with 5 new 'racetrack' levels this month. Next I plan on adding multiplayer!
The game currently has about 1400 downloads, and a rating of 4.64.
I would love to get some more downloads and positive ratings!
Thanks!
I have created an Android game named Ballistic, available for free on the Play Store: [Ballistic on Google Play]
It is a 3D marble game, where you have to get your marble to the finish line, solve a maze, and collect items.
Some levels have moving platforms, and hidden items!
I wrote the game and rendering engine first in Java, and then ported it to C++/NDK.
I believe the JNI bridges from my engine into Bullet and into OpenGL were causing significant performance penalties.
Porting to use the Android NDK definitely sped things up a bunch!
I also modified the blender wavefront exporter to allow me to load models straight into my game engine. Specifically, OBJ did not let you set a parent object, and animations were a series of meshes (I seem to recall, anyway).
The game is currently free, has no IAP, no ads, and requires no special permissions.
I will be releasing a new version with 5 new 'racetrack' levels this month. Next I plan on adding multiplayer!
The game currently has about 1400 downloads, and a rating of 4.64.
I would love to get some more downloads and positive ratings!
Thanks!