Concurrent Physics Engine with Synthetic Sense Modelling
Posted: Tue Sep 13, 2016 4:43 pm
Hey,
I'm a masters student currently looking to narrow my research topic for my thesis. My instructor and his masters students are currently in the process of developing a game engine along with a renderer. What I was thinking about was how AI is implemented in video games and how you can model synthetic senses for the agents (touch, sight, hearing, etc.). Can a physics engine help in modeling these senses and make them more accurate? Where should I begin my research and experimentation? I am admittedly new to physics engines, and need to learn as much as I can about them.
I'm a masters student currently looking to narrow my research topic for my thesis. My instructor and his masters students are currently in the process of developing a game engine along with a renderer. What I was thinking about was how AI is implemented in video games and how you can model synthetic senses for the agents (touch, sight, hearing, etc.). Can a physics engine help in modeling these senses and make them more accurate? Where should I begin my research and experimentation? I am admittedly new to physics engines, and need to learn as much as I can about them.