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New physic library

Posted: Wed May 09, 2007 3:04 pm
by Dirk Gregorius
http://www.geomerics.com

Anybody familiar enough with Clifford algebra to judge whether this really helps with collision detection and physics or if this is just the ususal marketing blah-blah....?

Posted: Wed May 16, 2007 10:17 pm
by fgarelli
I saw the demo running on Ps3 and it seems good but I don't think it will change the way people develop games.

Posted: Thu May 17, 2007 2:52 pm
by bone
I'm not a great mathematician, so take this for what's it's worth:

I spent a little bit of time following the links around and reading up. It's interesting but in the end it's simply a different approach to solving mathematical problems, analogous to the difference between using quaternions and matrices for working with rotations. Both work and each have their pros and cons.

To use geometrics generically in any dimension, it requires some fairly nasty code structures. But to use it only for the 3-D cases we're usually interested in, it's probably a bit easier. Unlike the analogy to quaternions, there's not a lot of support for these methods at the moment, so you'd go out on your own if you tried to implement such a system.