Page 2 of 2

Re: Regarding strain based dynamics [DONE]

Posted: Sat Jun 06, 2015 7:43 am
by mobeen
Hi johnson,
Thanks for the interest. I have a lot of things to change in the next release of OpenCloth. I am currently looking into how to accomplish rudimentary collision and self collision detection using ozcollide library. Once this part is done, I will update the OpenCloth github repository. I need some more time to work on it as I am busy with other stuff in parallel.

Thanks,
Mobeen

Re: Regarding strain based dynamics [DONE]

Posted: Mon Mar 21, 2016 10:29 am
by mobeen
Dear all,
Sorry to revive an old thread but I think this is probably the right place to add this. Now that the book has been published, my strain based dynamics code is available from the Game Engine Gems 3 book's online page

EDIT: For those who get an error (no min function in std) while compiling TetrahedralMesh project, please include <minmax.h> header after all glm headers.