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Fracture of complex geometery in Dark Basic Professional

Posted: Thu Jul 17, 2014 2:01 pm
by StabInTheDark
We are wrapping Bullet in a DLL for use in the Dark Basic Professional programming language.
Dark Basic uses DirectX 9.0c
This video is showing the Voronoi fracture of a complex objects using CSG Boolean operations.
UV coordinates and normals are retained from the original object for the outside faces.
UV coordinates and normals are generated for the inside faces.

http://www.youtube.com/watch?v=vfxQ-2Su ... Tva5yc3nEA

http://www.youtube.com/watch?v=U9tbdajZ ... Tva5yc3nEA