Game Simulation Engineer - US, WA

Job seekers and recruitment for game physics developers.
ncoder
Posts: 1
Joined: Wed Apr 26, 2006 4:36 pm

Game Simulation Engineer - US, WA

Post by ncoder »

We are passionate about building simulation titles based in real-world representations that provide entertainment and educational experiences. Sound challenging? The Aces Studio has built the Flight Simulator, Combat Flight Simulator, and Train Simulator products and we are looking for a simulation engineer to join us. Potential candidates need to have strong skills in basic engineering, math modeling, and programming physical systems and vehicles for real-time simulation. It is essential that you have the ability to generate rigid body dynamics through Newtonian physics and 6-DOF equations of motion, posses an understanding of feedback control systems, and be able to design and integrate new technologies within existing code bases. Additional areas of responsibility may include: implementation of vehicle panels and instrumentation systems, audio, effect triggers, and low-level AI controllers for the vehicles.
Education and experience requirements: a BS (or equivalent) degree in Computer Science or Computer Engineering; strong debugging skills; at least 3 years of C/C++ development experience. Previous game industry development experience is preferred.

To submit your resume, please use this link:
http://members.microsoft.com/careers/se ... nterval=10

For questions, please send a mail to nickco.nospamplease@microsoft.com.
(remove ".nospamplease")