Character Demo, Where or When?

diehard
Posts: 3
Joined: Fri May 30, 2008 2:11 am

Character Demo, Where or When?

Post by diehard »

I'm new to Bullet physics and I finished integrating the physics component with OGRE. I want to develop a character platform physics simulation. Sadly, I found a lot of vehicle or racing demos.

I downloaded the binary demos (bullet-2.69-win32-binary-demos.zip) and didn't find any character demo? (Closest is ragdolls) Even though the SDK have the source code and I didn't attempt to compile and run it the demo, but I will give it a try later.

I'm wonder when you will have full implementation of character controller class?
User avatar
John McCutchan
Posts: 133
Joined: Wed Jul 27, 2005 1:05 pm
Location: Berkeley, CA

Re: Character Demo, Where or When?

Post by John McCutchan »

We plan on including a much improved, kinematic character controller in the next release of Bullet, 2.70.

Thanks,
John