Erwin posted a few weeks back to the iDevGames forum ( of which I am a member ) to announce Bullet 2.68. You can see here ( http://idevgames.com/forum/showthread.php?t=15006
). Somehow, people decided a nice OS X Cocoa demo app would be cool, since some people complained about the command-line app.
Anyway, I volunteered to make the Cocoa port and while I was a little busy at the time -- amusingly, since I was fighting ODE issues and vowing to look into this "Bullet" thing -- now I've gotten to work and it's looking good.
It's not 100% yet -- I only got it working more or less correctly this morning -- but it's looking good.
Fullscreen ( with Cocoa GUI )http://shamyl.zakariya.net/screenshots/BulletDemosCocoa_1.png
It's a very thin shim atop the existing codebase. Basically just a Cocoa app bootstrapping the demos, and with a nice-enough Cocoa gui instead of GLUI.
Anyway, since Erwin emailed me asking if I really was going to do this, I figured I might as well show that I'm not just goofing off
So, a few questions to follow up.
1) If people care about a nice Cocoa Demo app ( with a nice icon, even ) I'd be happy to maintain this. Does anybody care?
2) What's the policy on the licensing boilerplate on source code files? I'd be happy just to put the bullet license code at the top.
3) This is a Cocoa app ( nib files, other OS X malarkey ), so it requires Xcode to build. I don't know how I'd wiggle it into the Cmake build system. The way I see it, it would only be useful to Mac users of Bullet anyway, so I personally think it would be OK to leave it just as an Xcode project, which depends on bullet. But, I'm open to suggestion.
So, that's it. I'm going to fix up some of the remaining issues, and then update.