Collision Disabling

thePoet
Posts: 17
Joined: Tue Apr 15, 2008 4:14 pm

Collision Disabling

Post by thePoet »

I have several rigid body objects (typically static) that I don't want anything to collide with during physics processing, but I need to detect collision (or more specifically detect an object is in the same overlapping space) at other times. Is there an easy way to do this with Bullet?
AlexSilverman
Posts: 141
Joined: Mon Jul 02, 2007 5:12 pm

Re: Collision Disabling

Post by AlexSilverman »

You should be able to accomplish this using a combination of setting the collision groups and a custom dispatcher or one of the other methods for pruning collision discussed here.

- Alex