Collision Disabling
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- Posts: 17
- Joined: Tue Apr 15, 2008 4:14 pm
Collision Disabling
I have several rigid body objects (typically static) that I don't want anything to collide with during physics processing, but I need to detect collision (or more specifically detect an object is in the same overlapping space) at other times. Is there an easy way to do this with Bullet?
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- Posts: 141
- Joined: Mon Jul 02, 2007 5:12 pm
Re: Collision Disabling
You should be able to accomplish this using a combination of setting the collision groups and a custom dispatcher or one of the other methods for pruning collision discussed here.
- Alex
- Alex