btStaticPlaneShape position

inakin
Posts: 9
Joined: Wed Jan 16, 2008 6:36 pm

btStaticPlaneShape position

Post by inakin »

In BasicDemo, btStaticPlane is used as ground. It transform is declared as follows:

groundTransform.setOrigin(btVector3(0,-56,0));

Then some boxes are situated on it and the simulation starts. The boxes smallest y coordinate is about -5. I'm trying to get the btStaticPlane and the boxes position and obviously when I use the motion state of the body and the origin with its transform I obtain -56 in the btStaticPlane and the boxes coordinates are much bigger but in the glut visualization appear that they are so near. If I try to work with the distance to the ground I have so much problems.

Why has the btStaticPlane shape y coordinate value -56? How can I know its position from the boxes?


Thanks
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Erwin Coumans
Site Admin
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: btStaticPlaneShape position

Post by Erwin Coumans »

inakin wrote:Why has the btStaticPlane shape y coordinate value -56? How can I know its position from the boxes?
We can make it zero if you prefer, it was just some arbitrary value.
Thanks,
Erwin