problem with trimesh collisions in cell

leobenaducci
Posts: 3
Joined: Mon Mar 31, 2008 12:05 pm

problem with trimesh collisions in cell

Post by leobenaducci »

hi, i've a problem with triangle mesh collisions, but only on the ps3, i've tracked it to btPersistentManifold::refreshContactPoints(btPersistentManifold.cpp (Ln: 231)) "//contact also becomes invalid when relative movement orthogonal to normal exceeds margin", when i avoid this check if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() ) it seems to work (the colliding mesh jumps sometimes), but i can't understand why the same code works fine in xbox360 & pc....
i hope you can help me.
thanks

Leo Benaducci
leobenaducci
Posts: 3
Joined: Mon Mar 31, 2008 12:05 pm

Re: problem with trimesh collisions in cell

Post by leobenaducci »

i think i fixed it, wasn´t a bullet problem

thanks
Leo Benaducci