hi, i've a problem with triangle mesh collisions, but only on the ps3, i've tracked it to btPersistentManifold::refreshContactPoints(btPersistentManifold.cpp (Ln: 231)) "//contact also becomes invalid when relative movement orthogonal to normal exceeds margin", when i avoid this check if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() ) it seems to work (the colliding mesh jumps sometimes), but i can't understand why the same code works fine in xbox360 & pc....
i hope you can help me.
thanks
Leo Benaducci
problem with trimesh collisions in cell
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- Posts: 3
- Joined: Mon Mar 31, 2008 12:05 pm
Re: problem with trimesh collisions in cell
i think i fixed it, wasn´t a bullet problem
thanks
Leo Benaducci
thanks
Leo Benaducci