Static level data

Mr.Newb
Posts: 9
Joined: Sat Nov 10, 2007 7:28 am

Static level data

Post by Mr.Newb »

I am kindof new to bullet and was wondering:

[What would make bullet perform the best]
Should I add all my static level stuff as one big Object(btTriangleIndexVertexArray/btBvhTriangleMeshShape) or a bunch of small objects in bullet? Is there a limit to how big this object should be? What is the best spacing of xyz coordinates of this object?

I have noticed that at certain periods objects will go threw a static object and not register a collision, what is the best way to prevent this?

Thx ahead of time. Any advice on this subject is greatly welcomed.