creating an environment...like a shoebox

victorio
Posts: 4
Joined: Wed Jan 16, 2008 10:48 pm

creating an environment...like a shoebox

Post by victorio »

Hey All, I am really new to Bullet and from what I have seen so far its awesome. So here is my issue: I am trying to create a game that has an enviromnent kind of like a shoebox. That is, it has a floor and four walls with no mass so objects moving objects will collide with them. The problem is when I create a wall I am getting unexpected results. Rather than bore you with the details can anyone point me in the right direction to do this? Thanks
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Erwin Coumans
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Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: creating an environment...like a shoebox

Post by Erwin Coumans »

Check out ConcaveDemo, using a static triangle mesh or BspDemo using convex polyhedra to model a static world.

If you still face problems, please provide a reproduction case, so we can check it out,
Thanks,
Erwin