Yes, they are. Two separated vehicles which are connected via 1-1 constraint to one rigid body ... the"chassis".
"Do I not then have to update the two vehicle instances with each other?"
You don´t need update the vehicles positions. The Bullet make that for you.
Modeling a train using joints & a number of raycast vehicles
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Re: Modeling a train using joints & a number of raycast vehi
Thanks that worked.horvatha4 wrote:Yes, they are. Two separated vehicles which are connected via 1-1 constraint to one rigid body ... the"chassis".
Only set a little bit the parameters from btWheelInfo then work this perfectly.
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Re: Modeling a train using joints & a number of raycast vehi
You are welcome!
A few remark to raycast vehicles...
However they working fine, they will never slip or block. They are independ from the adhesion or the gripping force.
So they always rolling as the vehicles moving forward or reverse.
Good Luck!
Árpi
A few remark to raycast vehicles...
However they working fine, they will never slip or block. They are independ from the adhesion or the gripping force.
So they always rolling as the vehicles moving forward or reverse.
Good Luck!
Árpi