Blender with Built-in Physics based Animation (Win32/Linux)

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Guest

Blender with Built-in Physics based Animation (Win32/Linux)

Post by Guest »

This is a new bullet-blender build, with a new feature that allows for physics based animation:

Download Windows + example file:
http://www.continuousphysics.com/ftp/pu ... mation.zip

Linux build (needs example file)
So this way it is easy to generate physics based animation, without the need for python scripts (like game2ipo).
http://www.continuousphysics.com/ftp/pu ... 386.tar.gz

See the attached file for explanation.

resulting animation, play with ALT-A, or mouse drag in the IPO view:
http://www.continuousphysics.com/ftp/pu ... ithIpo.zip
iconjunky
Posts: 1
Joined: Sat Jul 16, 2005 3:47 pm

Post by iconjunky »

Fantastic! :D

Very easy to use. Thanks erwin.

Will this function be staying in the following builds of bullet blender?

-Daz.

(patiently waiting for the sensors/actuators to come to life. :wink: ) :D
lordloki

Bug

Post by lordloki »

Hi Erwin.

Compiling the linux version i found this bug:

In /blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_ketsji_hooks.cpp
line 528. The function "KX_BlenderSceneConverter" must to have 3 parameter, but it only has 2. It doesn't have the SpaceIpo parameter.

BTW, i'm uploading now the linux version
Regards.
lordloki

Post by lordloki »

OFFTOPIC

The username and password that you give me are not correct, and i can't upload the linux build. Can you send me it to jbernalmartinez AT gmail DOT com. BTW tomorrow i will be in the IRC.

Sorry
/OFFTOPIC
Guest

Post by Guest »

just wondering:

Q: will there be Tuhopuu-bullet-record_toIPO integration?

if so, can I *pre-order* windows and linux builds, please 8)

======================================

***optimized***, please!
there's a *free* intel optimizing compiler available for noncommercial use.

http://www.intel.com/cd/software/produc ... 219771.htm

http://www.intel.com/cd/software/produc ... 219771.htm
Herzorg

!!! )

Post by Herzorg »

!!!! NOT WORK !!!
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Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Post by Erwin Coumans »

Herzorg wrote:
"!!!! NOT WORK !!!

WHERE - ODE ???? WHERE !!!! ODE !!!"
Please be more specific.
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Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Post by Erwin Coumans »

Q: will there be Tuhopuu-bullet-record_toIPO integration?
For now, I have to focus on the regular Blender version, no time yet for Tuhopuu. Perhaps some Tuhopuu developer can try to integrate it, can you ask in the appropriate Tuhopuu forum/mailing list ?

Thanks,
Erwin