The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our Downloads Page for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.
Known Issues:
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Polish version of Morrowind.esm makes OpenMW crash
Pressing 'j' key during startup freezes the game
Check out the release video by the spectacular WeirdSexy.
Changelog:
Implemented SoundGen for NPCs and creatures
Implemented AI Package: Wander
Implemented 64-bit compatibility for OS X
Implemented Hardware mouse cursors
Implemented first person animations
Implemented mouse wheel zoom in third person mode
Implemented Autorepeat for slider buttons
Launcher will not start OpenMW when no esm/esp files are selected
Fixed launcher crash on OS X < 10.8
Fixed a performance drop in the Census and Excise Office
Fixed SSCR records not starting correctly
Fixed handling script names with hyphen characters
Fixed handling the repeat parameter for AIWander
Fixed enchanting window to include weapons
Fixed character being able to move while over-encumbered
Fixed dead keys
Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
Fixed ini Importer aborting when there is no existing cfg file
Fixed Dead NPC and Creature collision boxes
Fixed incorrect sorting of answers in dialogue
Fixed ini Importrt core dump when given an unknown parameter
Fixed getting stuck in some doors
Fix for journal/book rendering
Fix for draw weapon sound playing when weapon is readied and cell border is crossed
The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog.
Known Issues:
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Polish version of Morrowind.esm makes OpenMW crash
Do not miss the release video by the mighty WeirdSexy.
Changelog:
Implemented Melee Combat
Implemented Lycanthropy
Implemented auto-initialization of AI Packages
Implemented Drowning
Implemented Data File installation in the Launcher (Mac and Linux only)
Implemented mouse wheel transitions between first/third person
Improvements to UI window sizing and input
Improvements to sliders in the enchanting window
Fixed already-dead NPCs not equipping clothing/items
Fixed missing terrain in Tamriel Rebuilt, South of Tel Oren
Fixed health calculation of NPCs, fixing Heart of Lorkhan acting like a dead body
Fixed strange behavior when leaving water
Fixed terrain rendering to more accurately emulate vanilla Morrowind
Fixed no clip players causing NPCs to leviate
Fixed door open/close sound not cutting itself
Fixed no clip player preventing doors from opening
Fixed keypress during startup freezing the game
Fixed combat magic stances being available prematurely during character creation
Fixed naked Dark Brotherhood assassins
Fixed Rest dialog showing "Until Healed" option when player has full stats
Fixed invisible equipped torches
Fixed sheath weapon sound playing when leaving magic stance
Fixed some boots not producing footstep sounds
Fixed FPS bar alignment
Fixed printscreen not working
Fixed being able to jump while sneaking
Fixed blank movie variables in Morrowind.ini crashing the game
Fixed dancing girls in "Suran, Desele's House of Earthly Delights" so they dance
Fixed repeating idle animations
Fixed sticking to certain surfaces, improves movement when swimming close to collidable objects
Fixed animation problem while swimming at the surface of water and looking up
Fixed capitalization of names in inventory
Fixed an issue with the spell effect area layout not updating properly
The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.
Check out the release video by the indomitable WeirdSexy.
Known Issues:
PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Changelog:
Implemented Acrobatics
Implemented God Mode
Implemented torch extinguishing
Implemented breath meter color change when it is running low
Fixed polish language version of Morrowind crashing OpenMW
Fixed decimal numbers not displaying correctly in the UI
Fixed camera not lowering while sneaking
Fixed ambient sounds playing while the game is paused
Fixed being able to enter third person view with the mousewheel when it should be disabled
Fixed some CDs not working correctly with Unshield installer
Fixed a script instruction to allow the Quick Character Creation plugin to work
Fixed fatigue not regenerating when jumping
Fixed Laire dieing inexplicably in Beshara
Merged the --master and --plugin switches
OpenCS: Implemented a start dialogue
OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon
OpenCS: Implemented Saving
OpenCS: Implemented new ESX selector
OpenCS: Implemented enforcing single-instance mode since multiple projects can be open
OpenCS: Implemented record filtering
OpenCS: Implemented default record filters
OpenCS: Proper compiler configuration (currently used only for syntax highlighting)
The OpenMW team is proud to announce the release of version 0.28.0! Grab it from our Downloads Page for all operating systems. This behemoth of a release includes many large features, such as Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There's also a heap of bug fixes, many thanks to our relentless developers!
Check out the release video by the prodigious WeirdSexy.
Known Issues:
Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Issue #1041 Music playback doesn't work on OS X 10.9
Changelog:
Implemented Combat AI
Implemented spell casting, ranged, self, and touch magic
The OpenMW team is proud to announce the release of version 0.29.0! Grab it from our Downloads Page for all operating systems. This release includes the first implementation of the Save/Load feature, which catapults OpenMW closer to being completely playable. Please bear in mind that the save file format is not yet finalized and we cannot guarantee forward compatibility of save files until OpenMW 1.0. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease. OpenMW is becoming a hazardous place to be!
Check out the release video by the irrepressible WeirdSexy.
Known Issues:
Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Slaughterfish fly. You read that right.
Changelog:
Implemented most of the Load/Save GUI
Implemented Knockdown
Implemented fatigue decrease when doing physical activities