Been playing around with exploiting the capsule physics primitive in Blender 2.5 (= btCapsuleShapeZ), the capsule primitive is actually a very efficient and versatile primitive... most (almost all) of the physics in this tech test / demo were created using capsule primitives:
Blender 2.5 Physics: Wireframes Chains Ropes Strings & Spaghetti - Bullet Physics Capsules
Fun stuff.
Capsules=Wireframe, Chain, Rope, String, & Spaghetti Physics
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Re: Capsules=Wireframe, Chain, Rope, String, & Spaghetti Phy
Will "Phymec Tools" be open source. Can I have it now!? Haha.
I watched your last video where you import phymec_tools. Gee I would like to get my hands on that! It looks like you are using a bezier curve and generating a group of your special capsule objects along the curve. I am guessing you are using the rigid body joint modifier to create the rope simulation.
So you create a curve, then you create a python function that accepts a few parameters, I'm guessing concentration of capsules among others. The function also sets up the rigid joint modifier for each capsule. Then, voila.
Am I on the right track?
I watched your last video where you import phymec_tools. Gee I would like to get my hands on that! It looks like you are using a bezier curve and generating a group of your special capsule objects along the curve. I am guessing you are using the rigid body joint modifier to create the rope simulation.
So you create a curve, then you create a python function that accepts a few parameters, I'm guessing concentration of capsules among others. The function also sets up the rigid joint modifier for each capsule. Then, voila.
Am I on the right track?