EDIT: revised version further down the threadUPDATE: the latest tools have been integrated into the Dynamica source and should be available in the next build (v 2.78). Documentation will *hopefully* follow soon...
Attached is an extended Dynamica toolset designed for pre-shatter (voronoi) rigid body workflows. Here's a quick summary of the extended features - Build, Activate, and Bake:
- Build: Create rigid bodies of the Hull or Mesh type from an arbitrary number of source meshes - with a user specified collision margin.
- Activate: Create complex rigid body activation effects using Axis Gradients, Radial Gradients, and 3D Textures.
- Bake: Store simulations as clean optimized keyframe sequences for the next phase of production.
The attachment below contains a mel script (MB_dynamicaUI.mel) and a text file (MB_dynamicaUI_notes.txt) with installation instructions, details, and a mini-tutorial. An advanced workflow example will be available soon.
*Special thanks to user RBD for sharing tools and info
Comments are welcome
MB_dynamicaUI_Grab.jpg [ 50.34 KiB | Viewed 10507 times ]