irrlamb 0.1.0

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
jazztickets
Posts: 21
Joined: Tue Dec 29, 2009 12:48 am

irrlamb 0.1.0

Post by jazztickets »

After two years 0.1.0 is finally out. The physics were fixed and now use a fixed timestep, so the gameplay should be framerate independent. Thanks to Erwin and others for Bullet.

Video:
http://www.youtube.com/watch?v=PemiIKVOsqQ