Bullet and Ogre3D skeletal models

whiplash
Posts: 16
Joined: Sun Dec 13, 2009 3:21 pm

Bullet and Ogre3D skeletal models

Post by whiplash »

Hi 2 all!

I need help! I have added in the scene robot model (robot.mesh). On pressing of the left key of the mouse the ball takes off. How to me to move the robot at hit to it a ball (depending on a hit place)?

P.S. Please, give an example a pseudo-code and bullet's classes which need to be used. Thanx.
whiplash
Posts: 16
Joined: Sun Dec 13, 2009 3:21 pm

Re: Bullet and Ogre3D skeletal models

Post by whiplash »

What I need to know for solution of my problem?