HotWheels: Battle Force 5 for Wii uses Bullet

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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kester
Posts: 27
Joined: Mon Dec 01, 2008 5:08 am

HotWheels: Battle Force 5 for Wii uses Bullet

Post by kester »

HotWheels: Battle Force 5 for Wii uses Bullet for collision detection, dynamics, and vehicle simulation.

Official Page:
http://www.activision.com/index.html#ga ... ttleForce5

HotWheels is a driving adventure game. There are 16 different vehicles, ranging from one wheeled Zurk, to the six wheeled Buster. All vehicles have a variety of different weapons and abilities, eg the Chopper has a flight mode, and the Tangler has a grappling hook.

Video here: http://www.youtube.com/watch?v=X78QIDPlETI
(Gameplay, cutscene and prerendered parts)

HWBF5 was developed by Sidhe Interactive, and published by Activision.
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