Hello every rigid bodies.
This is my application.
You need a good version of OpenGL. ( 1.2 or more ).
http://micodec.multi-heberg.net/download/demo.rar.
What ca you say about it ?
thanks.
Demo using [Irrlicht] and [Bullet]
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- Posts: 18
- Joined: Sun Mar 29, 2009 5:00 pm
Re: Demo using [Irrlicht] and [Bullet]
Nice, I think the wheel rotation should be smoothed, also the car should be able to provide more force/power to move.
When you reset the demo the car should flip back up, some games stop the car from being able to flip over. If I hold enter, the camera goes off somewhere else and can't see the car.
When you reset the demo the car should flip back up, some games stop the car from being able to flip over. If I hold enter, the camera goes off somewhere else and can't see the car.
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- Posts: 47
- Joined: Tue Dec 09, 2008 10:12 am
Re: Demo using [Irrlicht] and [Bullet]
Yes I'll see, what can I do.
screen shoot :
Modified version : http://www.megaupload.com/?d=8DQAGFHO
screen shoot :
Modified version : http://www.megaupload.com/?d=8DQAGFHO
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- Posts: 3
- Joined: Wed Apr 22, 2009 5:33 pm
Re: Demo using [Irrlicht] and [Bullet]
OSasuke
hello , you can share the source code(irrlicht raycast car)
is for our game , but we are newbies in bullet,
for this topic... only raycast code, please
thanks...
hello , you can share the source code(irrlicht raycast car)
is for our game , but we are newbies in bullet,
for this topic... only raycast code, please
thanks...
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- Posts: 3
- Joined: Thu Aug 13, 2009 8:46 pm
Re: Demo using [Irrlicht] and [Bullet]
Sorry, anc can you post source code of creating terrain from within Irrlicht?