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PostPosted: Sun Jun 01, 2008 8:53 pm 
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The free Havok PC version is released today, and it includes tools for Max, Maya and XSI.

http://tryhavok.intel.com/
http://softwarecommunity.intel.com/isn/ ... Forum.aspx

It could provide a proper toolchain for other physics engines, including Bullet. A simple method would be using a Havok HKX loader and convert all Rigid Bodies, Collision Shapes and Constraints from a Havok World to a Bullet Dynamics World, and use the BulletColladaConverter to export to COLLADA .dae.

Someone interested to check out a path to COLLADA?
Erwin


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PostPosted: Wed Jun 04, 2008 9:50 am 
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Hi Erwin,

I've been investigating the Havok content tools and so far they look great and easy to extend. Unfortunately I can't commit time to help develop a .hkx to .dae filter, but we would definitely use it if it were available.

Chris


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PostPosted: Thu Jun 05, 2008 3:18 am 
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viewtopic.php?f=12&t=2218&p=8659

Can you try out this very early attempt, and see if it works for you?

If so, let us know what features/constraints/collision shapes you need most.
Thanks,
Erwin


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