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 Post subject: Physics and Graphics Demos for Blender 2.42
PostPosted: Sat May 13, 2006 12:40 am 
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Join the Blender Physics Game Contest, and win a Sony PSP!

Use the official Blender 2.42 (release candidate) distribution:
http://download.blender.org/release/Blender2.42/


Physics & Vehicle Demos for Blender 2.42 (updated)
http://www.continuousphysics.com/ftp/pu ... view34.zip

Graphics Demos for Blender 2.42, including GLSL Parallax Mapping:
http://www.continuousphysics.com/ftp/pu ... view19.zip

This time some bug fixes, and Bullet is now default, it replaces Sumo.
If you really need Sumo, select Sumo (deprecated) for physics engine.


Last edited by Erwin Coumans on Tue Aug 01, 2006 6:23 pm, edited 29 times in total.

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 Post subject:
PostPosted: Tue May 16, 2006 4:12 pm 
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Joined: Sun May 14, 2006 8:05 pm
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Hi Erwin !!

I wonder if you post somewhere the blender source code tree with this modification so I can take a look, I'm curious :wink:

Un Saludo


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 Post subject:
PostPosted: Mon May 29, 2006 1:40 pm 
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Hi Erwin, this is an Alfa from the current cvs wit a new constraint call Rigid Body Joints for preview24

http://rapidshare.de/files/21687856/ble ... a.rar.html

Un Saludo

Edited . . oops . . wrong link


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 Post subject:
PostPosted: Tue May 30, 2006 11:29 am 
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Joined: Thu Jul 14, 2005 1:55 pm
Posts: 37
RCRuiz, I looked at it and it's awesome... very nice :)
But I don't know if this is a good step in the ui, since there are plans to make blender - engine a plugin, the same with crystalblend. The Blender modeler - animator interface is in combination with game engine already a bit messy - eg in the materials, you can use some features and some not. It' s not bad, because it's much better than doing averything by scripts etc, but my personal opinion is that a single window for (in future external) gameengines might be enough, so the constraint could be better a logic brick. But also the logic bricks should probably not be only the 3 categories which are there now(sensors, controllers, actuators), but a constraint setup could be quite well a Constraint logic brick. Also because sometimes you set/delete constraints dynamically.


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 Post subject:
PostPosted: Fri Jun 16, 2006 11:16 pm 
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Joined: Wed Jul 13, 2005 10:32 am
Posts: 16
Location: London, United Kingdom
Hi Erwin

Broken link for the Collada viewer

cheers

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