Bullet 3d and Kinect

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liquidz
Posts: 1
Joined: Tue Aug 20, 2013 6:02 pm

Bullet 3d and Kinect

Post by liquidz »

hello there

I'm working in my final academic project and im using kinect , in this moment im using OpenNi SDK and i was doing some stuff with open gl to try do use de depth data from kinect .
But now i need some more. I see so much videos on youtube about kinect and bullet physics, and i didn't see any tutorial or something to explain how i can integrate bullet and Openni.

video example: http://www.youtube.com/watch?v=XAsLnFfzUgg

this video is done with kinect SDK , im actualy using OpenNi in Ubuntu 12.10

cumps

liquidz
Basroil
Posts: 463
Joined: Fri Nov 30, 2012 4:50 am

Re: Bullet 3d and Kinect

Post by Basroil »

That video specifically only uses the kinect skeletal tracking data as input for the position of kinematic bodies in bullet. I haven't used linux sdks for kinect, but have fooled around with the official sdk. The SDK is fairly straightforward for returning joint data (well, compared to their kinect fusion code), so you should be able to pass it forward without too much effort (though might need to watch out for axis orientation.
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