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 Post subject: X360 optimisations
PostPosted: Tue May 29, 2012 4:40 pm 
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Joined: Tue May 29, 2012 4:02 pm
Posts: 1
Hi,

I've seen that there's various mentions throughout the Bullet Physics site and source code that it's optimised for Xbox 360, however I've not seen any VMX128 intrinsics used anywhere, only SIMD.
I've "mucked around" a bit with SIMD intrinsics, and from what I can see, the Xbox 360's VMX128 intrinsics are very similar.

Is there a VMX128 optimised version of Bullet or core Bullet functions that I'm missing?

We're currently using Bullet v2.77.

Cheers,
Steve Macpherson


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