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PostPosted: Mon May 21, 2012 1:37 am 
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Joined: Mon May 21, 2012 12:52 am
Posts: 1
Hello, hopefully someone can help me out here.

So I have a basic hinge constraint in my current game project to make a door.

It's created like this:
Code:
btHingeConstraint* hingeDoor;
hingeDoor = new btHingeConstraint(*level.btBody,*hinge1.btBody,btVector3(20.0f,5.0f,-5.0f),btVector3(-5.0f,0.0f,.25f),btVector3(0,1,0),btVector3(0,1,0));
_physics->getWorld()->addConstraint(hingeDoor,true);

The two rigid bodies that make up the hinge a static triangle mesh(level.btBody) and a dynamic box(hinge1.btBody). For some reason, the hinge starts spinning once it's updated by Bullet. I'm not applying any forces to it and there's nothing hitting it that would make it continually spin like that.

I've been trying to figure what's going on, and I'm totally stumped.


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PostPosted: Mon May 21, 2012 3:06 pm 
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Joined: Tue May 01, 2012 11:52 am
Posts: 17
Similar problem here http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8127
If u solve it please write where was the problem.
Btw i alredy tried sliderconstraint and result was nearly the same.


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